Teaching guide
Entrepreneurship
Starting something is a skill you can learn. This course walks through the whole path — finding a real problem, talking to customers, building a small first version, pricing it, understanding costs, and pitching your idea.
- 10 lessons
- 12 class periods of 45 min
- Beginner
By the end of the unit
What students will be able to do
- Identify problems worth solving and test whether people care
- Run simple customer interviews and market research
- Set a price using costs, value, and competitors
- Calculate a break-even point
- Write a one-page business plan and a short pitch
Pacing guide
12 days, one lesson per class
Every lesson comes with a 45-minute plan, projector-ready slides, and a printable worksheet with an answer key.
Day 1
Finding Problems Worth Solving
Explain why strong businesses start with a real problem
Activity: Complaint to Opportunity
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Day 8
Day 9
Day 10
Day 11
Open JeopardyReview day
Play Money Jeopardy with this course's questions, then review what teams missed.
Day 12
Open unit testUnit test
A printable test in short and full versions, with an answer key.
Classroom games
Games that fit this course
- Money JeopardyThe classic review game, built from each course's questions.20–30 min · 2–6 teams
- Four CornersGet students moving: every answer is a corner of the room.10–15 min · Whole class
- Lemonade Stand TycoonSet a price, make cups, check the weather — and try to turn a profit.20–30 min · 2–6 teams