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FLC

Teaching guide

Entrepreneurship

Starting something is a skill you can learn. This course walks through the whole path — finding a real problem, talking to customers, building a small first version, pricing it, understanding costs, and pitching your idea.

  • 10 lessons
  • 12 class periods of 45 min
  • Beginner

By the end of the unit

What students will be able to do

Pacing guide

12 days, one lesson per class

Every lesson comes with a 45-minute plan, projector-ready slides, and a printable worksheet with an answer key.

  1. Day 1

    Finding Problems Worth Solving

    Explain why strong businesses start with a real problem

    Activity: Complaint to Opportunity

  2. Day 2

    Customers and Market Research

    Define a specific target customer

    Activity: Interview Swap

  3. Day 3

    Creating a Product

    Define a minimum viable product (MVP)

    Activity: Paper MVP

  4. Day 4

    Pricing

    Compare cost-based, value-based, and competitor-based pricing

    Activity: Price It

  5. Day 5

    Revenue Models and Costs

    Distinguish fixed from variable costs

    Activity: Break-Even Race

  6. Day 6

    Marketing and Branding

    Answer who, where, and what for a marketing plan

    Activity: Rewrite the Ad

  7. Day 7

    Sales

    Describe the steps of a simple sales conversation

    Activity: Role-Play Rounds

  8. Day 8

    Basic Accounting for Founders

    Record income and expenses in a simple ledger

    Activity: Ledger Lab

  9. Day 9

    Business Plans

    Build a one-page business plan

    Activity: One-Page Plan Sprint

  10. Day 10

    Pitching Your Idea

    Structure a two-minute pitch

    Activity: Pitch Rounds

  11. Day 11

    Review day

    Play Money Jeopardy with this course's questions, then review what teams missed.

    Open Jeopardy
  12. Day 12

    Unit test

    A printable test in short and full versions, with an answer key.

    Open unit test

Classroom games

Games that fit this course