Lesson plan · Entrepreneurship · Lesson 3
Creating a Product
Start small: build the simplest version that solves the problem.
- 45 minutes
- Grades 9–12
- Beginner
- Activity: small groups
Objectives
Students will be able to:
- Define a minimum viable product (MVP)
- Describe the build-measure-learn loop
- Explain why paying customers are stronger proof than compliments
Materials
- Slide deck and a projector
- Worksheet (one per student)
- Exit ticket slips (bottom of the worksheet)
Key vocabulary
- Minimum viable product (MVP)
- The simplest version of your product that actually solves the problem for real customers — so you can learn whether it works before investing a lot.
45-minute agenda
- 0–5 min
Warm-up
Post: “What's the simplest possible version of a food delivery business you could run this weekend?”
Teacher note: Something like: a sign-up sheet, one restaurant, and a bike. Simple beats polished at the start.
- 5–15 min
Direct instruction
Present the lesson slides. Make sure students leave with these points:
- MVP = the simplest version that solves the problem.
- Build → test → measure → learn → repeat.
- Money is proof; compliments aren't.
- Small doesn't mean skipping safety or rules.
Use the “See it” slide (The build-measure-learn loop) to make the idea visual.
- 15–20 min
Worked example
Walk through “Marcus's first five pairs” on the slides. Pause before the result and ask students to predict it.
- 20–32 min
Paper MVP
Format: small groups · 12 minutes
- Groups take a problem from an earlier lesson and sketch the simplest product that solves it — on paper, in ten minutes.
- Groups write one measurable test: what will they count, and what number means success? (e.g., “5 pre-orders from 30 students”).
- Groups name the one thing they'll learn if the test fails.
What to look for: Strong MVPs can be built in days, not months, and have a test with a specific number.
- 32–37 min
Check for understanding
Use the question slides — or run them as a Four Corners game. Answers:
- What's the main purpose of an MVP? — B. To learn from real customers quickly and cheaply
- Which is the stronger signal? — B. The two paying customers
- An app idea can sometimes be tested without writing any code. — True
- 37–42 min
Discussion
- What's the smallest possible version of a business idea you have?
- Why do founders often wait too long to show their product to customers?
- 42–45 min
Exit ticket
Prompt: Why is money stronger proof than compliments?
Answer: Anyone can say they like something. Paying shows they value it enough to give something up.
Differentiation
Common misconception
“I need a perfect product before I launch.” Starting small lets you learn what customers actually want.
Support
Give groups a one-page MVP template: problem, simplest solution, test, success number.
Extension
Run your MVP test with at least ten people outside class and report the result.
Homework or make-up work
Students can complete the full interactive lesson — including its knowledge check — at learnwithflc.org/courses/entrepreneurship/creating-a-product. No account needed; progress saves on their device.